- Gamification - The application of typical elements of game playing (e.g., point scoring, competition with others, rules of play) to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service.
- Up-vote - The action of giving an article, post or video on an internet forum or website a positive rating, such as a "thumbs up".
- Integration Product Code: The unique code that your management system uses to identify the Learning Product, if Learner Community is integrated to your organization's internal management system.
- Single Sign-On: Access control property that allows learners to log in once through a software system and gain access to other related, yet independent systems without being prompted to log in again.